From what I’ve played, it’s the PlayStation 4’s next Resogun. Composed by industry veteran Ari Pulkkinen, this soundtrack fuses modern electronic genres with classic gaming themes, creating a lively sound which resonates with the explosive action of RESOGUN.brbrTrack list br1. And if you haven’t played it, buy it now and then again after it releases on consoles. Fikree says a Vita version will follow shortly thereafter, but there’s no hard or soft date yet. As Bert Lance once blurted enthusiastically: “If it ain’t broke, don’t fix it.” Instead, buy it again. And naturally, it’s coming in glorious 1080p, 60 frames-per-second on both PlayStation 4 and Xbox One in early 2015. Like Resogun or Nex Machina, Returnal is actually best at its hardest. Yes, I take video games that seriously.Ĭonclusion: if you like risk/reward gameplay, fast-paced, action-packed, you won’t be disappointed. all the luxuries (I suspect this will be a recurring theme this generation). In some cases, its polish and finesse make for something better something that’s both a reminder of past glory and a doorway to a newfound joy. Sure, it lacks Resogun’s flash and some of Geometry Wars’ pizzazz but, even as a standalone title against the odds of a crowded market, We Are Doomed offers a frantic, explosive and ridiculously addictive experience. Point is: there’s no pressure (other than the hundreds of dangerous shapes parading the screen). Online is limited to leaderboard battles between buddies, but Fikree - creator-and-everything-in-betweener - believes keeping things simple is best. On paper, it’s a bare-bones shoot ’em up. ![]() Not much has changed since, other than its fabulous transition to consoles, so take that spankin’ score to heart. With a sword of blinding brightness, you’ll end the incessant looping and spiraling of vectorized nuisances like a spaceship-flyswatter, and in the process charge a screen-shattering explosion of dazzling destruction. Sounds a bit intense, huh? You can unclench your buttocks We Are Doomed is as casual as it is hardcore, and you can read all about it in our review. Then, dazzling splashes of neon drape vibrant, minimalist backdrops. It all starts with a short range, high-powered blaster. If you’re unfamiliar with We Are Doomed (shame on you), it’s - as described by developer Mobeen Fikree - a “twin-stick shooter where you zap polygon baddies with an insanely overpowered laserbeam.” And boy is it. There’s a laser beam ready to make me lose hope There are shapes, and I need to careen, dude.īeing watched I’m scared, by a ‘dev’ that knows ![]() My quick hands, with laser blows, clearing half-a-screen What ever happened to my slick abilities? In lieu of stringing words together to describe how I feel that aren’t typed to the melody of a great sitcom theme song, I wrote about it to the tune of the greatest sitcom intro of the 90’s (and one of our Editor and Chief’s favorite jams). So when I Played We Are Doomed, a brilliantly simple and beautifully smooth shoot ’em up from Vertex Pop, I embarrassed myself - face full of spaghetti, drooling into a shiny red helmet embarrassment. and it starts blending a little bit more into the psychological themes there. My fingers weren’t responding to my brain, and my eyes were too focused on the half-naked elf lady strolling around the booth area. Vita and PSVR or Resoguns star turn upon the release of PlayStation 4. At PlayStation Experience, however, I was limp as a noodle. Ordinarily, my twin-stick shooter skills are through the roof. Housemarque, the developer behind acclaimed PlayStation games like Super Stardust HD, PS4 launch title Resogun, and Nex Machina, has announced its first game for PS5.
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